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  • Writer's pictureBar Vinner

Let's talk about solution

After identifying the need - "it's hard to make a decision and be satisfied with it", and talk about how we might help the user to make a decision and be satisfied with it, This week we start talking about the solution.

 

Define our values

In the class, we first talk about the values we would like to provide our users in our product.

We would like to provide our users with a soft process of making a decision without a lot of pressure and with gaming experience.

We take as a metaphor "amusement Park" and break it to the experience we feel there. from there we decided what are the 3 values we would like to focus on our solution:

  1. Gaming

  2. Adventure

  3. The feeling of expectation



 

4 steps of the solution

As part of an exercise in class, we divide the solution into 4 steps:

  1. The user will write the decision he needs to take, the options and will set a deadline to make the decision.

  2. Until the decision deadline, he will write arguments and will mention to what options they are related + importance

  3. Day of the decision - we will show the arguments to the user and he will sort the arguments to positive and negative by a game (slide left and right)

  4. ILU will display the best option for the user based on the data he provides.




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